NVIDIA publishes PersonaPlex speech-to-speech model
NVIDIA published research on PersonaPlex on January 15, 2026, and its model weights and code were published the same day. The model is designed to listen and generate speech at the same time, supporting interruptions and rapid turn-taking.

Key takeaways · 4
- 01
PersonaPlex can keep generating speech while listening, enabling interruptions and overlapping turns.
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Users can shape its voice and speaking style with a voice prompt, and guide it with a text prompt.
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The code is under the MIT License; model weights use the NVIDIA Open Model License.
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NVIDIA says training took six hours on eight A100 GPUs, using synthetic assistant and customer-service conversations.
A model built for interruptions
PersonaPlex can generate speech while incoming audio is still being heard, allowing interruptions, overlaps and rapid turn-taking.[3] Users can condition the model with both a voice prompt and a text prompt; the voice prompt sets vocal characteristics and speaking style.[3] NVIDIA says PersonaPlex is based on Kyutai’s Moshi architecture and has 7 billion parameters.[1] Its underlying Helium language model is used for semantic understanding and generalization to scenarios outside its training distribution, according to NVIDIA.[1]
Access, licensing and supported speech
NVIDIA published its research announcement on January 15, 2026, while PersonaPlex weights appeared on Hugging Face and code on GitHub the same day.[1][2] The code is released under the MIT License, while the model weights are under the NVIDIA Open Model License.[4] NVIDIA describes the model as ready for commercial use.[3] However, accessing the model files on Hugging Face requires users to agree to share their contact information.[3] The model card lists English as the use case for both input and output speech, and specifies a 24 kHz audio sample rate.[3]
Training data and reported results
NVIDIA reports training PersonaPlex on 39,322 synthetic assistant-role conversations totaling 410 hours, plus 105,410 synthetic customer-service conversations totaling 1,840 hours.[1] The transcripts were generated with Qwen3-32B and GPT-OSS-120B, and the speech with Chatterbox TTS; NVIDIA says training took six hours on eight A100 GPUs.[1][5] The model card quotes smooth-turn-taking and user-interruption metrics of 0.908 and 0.950, with respective latencies of 0.170 and 0.240 seconds.[3] NVIDIA says PersonaPlex outperforms other open-source and commercial systems on conversational dynamics, latency and task adherence, while its research lists Gemini Live as an exception to its comparison claim.[3][5]
What the comparison does—and does not—show
NVIDIA’s research lists scores of 3.90 for PersonaPlex, 3.72 for Gemini, 3.70 for Qwen-2.5-Omni and 3.11 for Moshi.[5] The research also describes Service-Duplex-Bench as 50 service-role scenarios, each with seven questions.[5] These figures provide comparison points, but the evidence does not establish how the reported results translate to a particular organization’s live conversations. PersonaPlex can continue generating speech while listening to incoming audio, and its model card lists English speech for both input and output.[3] NVIDIA says future work will explore post-training alignment and integration with external tools.[5]
PersonaPlex can continue generating speech while listening to incoming audio, enabling interruptions, overlaps and rapid turn-taking. Its model card lists English speech for both input and output, and access to model files on Hugging Face requires users to agree to share their contact information.
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12 October 2026
NVIDIA publishes PersonaPlex speech-to-speech model
Sources
- NVIDIA PersonaPlex: Natural Conversational AI With Any Role and Voice - NVIDIA ADLRresearch.nvidia.com
- Nvidia Open Sources a Voice AI That Talks and Listens at Once - Startup Fortunestartupfortune.com
- nvidia/personaplex-7b-v1 · Hugging Facehuggingface.co
- personaplex/README.md at main · NVIDIA/personaplex · GitHubgithub.com
- PERSONAPLEX: VOICE AND ROLE CONTROL FOR FULL DUPLEX CONVERSATIONAL SPEECH MODELSresearch.nvidia.com